Commit Graph

7 Commits

Author SHA1 Message Date
Billie Ponder ac76257210
feat(website): smooth continuous replay camera follow and mobile tile loading (#42)
* feat(website): smooth continuous replay camera follow and mobile tile loading

- Smooth camera following: compute frame-rate-independent camera translation with 32px dead-zone and velocity clamping to keep motorcycle centered without camera oscillation or outrunning tile loading.
- Mobile tile rasterization: configure tile layers with updateWhenIdle: false, keepBuffer: 8, and updateInterval: 100 to eliminate Leaflet mobile pan tile freezing and black voids.
- Interactive follow controls: gracefully suspend auto-follow on user drag/zoom; add 'Following'/'Re-center' toggle and 'Fit Route' controls.
- Tile error recovery: single retry with backoff for transient tile errors before reporting fallback status.
- Add comprehensive unit tests in telemetry-camera-follow.test.ts and component behavioral tests in replay-map-camera-follow.test.tsx.

* fix(website): isolate tab recentering from sample advancement and suspend follow on manual zoom

- P1: Stop camera recentering at every telemetry sample boundary. In web-telemetry-replay-modal.tsx, isolate the map recentering and size invalidation effect to run solely on activeTab changes rather than on currentPoint index advancements. Track latest interpolated position via latestPositionRef, allowing the smooth camera follow engine to exclusively drive camera updates during playback without raw snapping.
- P2: Suspend follow mode upon user-initiated zoom gestures (pinch, wheel, double click via zoomstart) alongside dragstart. Guard programmatic zoom operations (initial fitBounds and fitRoute) using isProgrammaticZoomRef so initial map setup does not inadvertently disable follow mode.
- Add regression coverage in replay-map-camera-follow.test.tsx verifying sample boundary crossings within the dead-zone do not trigger raw panTo snapping, and verifying manual zoom suspends following until explicit Re-center.

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Co-authored-by: Developer <dev@example.com>
2026-10-15 01:56:09 -04:00
Billie Ponder e0de6f22ba
feat(website): smooth motorcycle replay animation with 60 FPS sub-sample interpolation (#40)
* feat(website): smooth motorcycle replay animation with 60 FPS interpolation and shortest-path heading

* fix(website): eliminate map pan thrashing, pause snapping, and non-finite coordinate exceptions in replay

* chore(website): remove development test page and screenshots, add authentic telemetry verification

* fix(website): reset replay carry on ride switch and translate fixture to synthetic coordinates

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Co-authored-by: Developer <dev@example.com>
2026-10-14 22:02:32 -04:00
Developer a709b058b3 fix(website): replay edge-case resilience and concurrent ride submission guards
- Add replay regression test suite covering irregular/jittered timestamps, identical/zero dt, inverted timestamps, large gaps, pause/resume timing reconciliation, manual seek, speed changes, and large datasets (144k points).
- Harden advancePlaybackIndex against non-finite/NaN budget and timestamp delta anomalies.
- Reset lastTimeRef and cap frameDelta in WebTelemetryReplayModal to eliminate sudden jumps on speed switching or background tab resumes.
- Guard group-ride creation with in-flight isSubmitting state and disabled submit button in CreateGroupRideModal; guarantee unique collision-free ride IDs across concurrent submissions.
- Remove obsolete Vercel reference in website/.env.example in favor of Vultr VPS and Caddy; add npm test script.
2026-10-14 14:45:41 -04:00
Developer dd35b216d1 fix(website): persisted-only ride creation and reconciled replay timing (PR #38 hardening)
Phase 1 — group ride creation (no phantom rides):
- Check authentication and Firestore availability BEFORE touching UI state; an unauthenticated
  user (or unavailable Firestore) now gets an actionable error and no phantom ride, instead of a
  local entry that was never saved.
- Insert the ride into UI state ONLY after batch.commit() confirms the write; on commit failure
  nothing is inserted and an error is shown.
- Prevent duplicate submissions: the create modal disables its submit button while in flight, and
  the hub guards with a ref.
- The join code remains the real Firestore document id (no fabricated ids).
- Extract commitGroupRide (pure, dependency-injected) so every path is unit-testable.

Phase 2 — replay playback timing:
- The elapsed clock and rider marker both derive from the same cursor, so they cannot drift.
- Manual seeks (scrub, restart, corner jump, arrow keys) go through seekTo(), which reconciles
  playback timing (clears carry/last-frame) so no stale budget is applied after a seek.
- Make gap compression explicit: a caption labels the timeline as recorded elapsed time and warns
  that dead time in multi-segment recordings is skipped during playback.

Tests: commitGroupRide (unauthenticated / unavailable / commit-ok / commit-failed); group-rides
hub now uses an authenticated mock with deterministic Firebase — authenticated create persists,
unauthenticated create is blocked with no phantom, a failed commit leaves no phantom, and the
create modal blocks duplicate submits.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-14 13:12:49 -04:00
Developer ae1980b4ed fix(website): synchronize telemetry replay playback with recorded time (Phase 4)
The replay loop advanced the cursor by one sample every 50 ms / speed, assuming a uniform
20 Hz stream. Recorded telemetry is not always uniform (segment breaks and GPS-loss gaps up
to 5 s), so the rider marker drifted out of sync with the elapsed-time readout — which is
derived from real timestamps — and "1x" did not match real time across gaps.

Make playback timestamp-driven:
- Add advancePlaybackIndex(points, fromIndex, budgetMs): a pure helper that consumes a
  budget of virtual recorded time, advancing by the real delta between samples so the
  marker tracks the elapsed-time clock. Disconnected transitions (per
  areTelemetryPointsConnected) are compressed to a single 50 ms step so playback never
  stalls across multi-second dead time. No coordinates are altered.
- Drive the rAF loop with frameDelta * playbackSpeed plus carry-over, resuming from an
  index ref so manual scrubs are honored.

Verified sound without changes: SHA-256-checked R2/inline telemetry load, CSV/GPX parse and
export integrity, loading/error/empty overlays, and tile-provider fallback.

Tests: advancePlaybackIndex covers uniform cadence, carry-over, gap compression, end-clamp,
and empty input. Existing replay/export/corner tests remain green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-14 12:36:07 -04:00
Developer 20da9ee27d feat(core): reconcile local development, hybrid design, sensor fusion, and docs
- Consolidate Hybrid v1 tokens, theme extensions, and core UI components (HybridCard, HybridMetricTile, HybridRidingActionBar, HybridStaticRecBadge)
2026-10-09 05:12:01 -04:00
Developer 71cd994b2f feat(mobile): add community social feed, tactical layers, club wall, launch curves, and curvy routes (v1.0.2+102) 2026-09-29 11:50:48 -04:00